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WARDOGS WIKI
A WARDOGS attack helicopter with door gunners banks over the Kolchia mountains at sunset

WARDOGS Wiki

The unofficial reference for WARDOGS, the tactical all-out warfare FPS from BULKHEAD and Team17 where 100 players across three teams fight over a single randomised Control Zone. Steam Early Access launches 10 September 2026. This wiki covers the release, the cash economy, weapons, vehicles, maps, factions and PC performance — sourced, dated, and marked when something is still unconfirmed.

Official screenshot © BULKHEAD / Team17
Release
10 Sep 2026Steam Early Access
Developer
BULKHEADThe Turing Test, Battalion
Publisher
Team17
Players
100Three teams
Price
US$39.99$49.99 Supporter Edition
Platform
PC / SteamPS5 & Xbox planned

The short version

WARDOGS is a 100-player, three-team tactical shooter releasing into Steam Early Access on 10 September 2026 for US$39.99. All three teams fight over one randomised 2×2 km Control Zone inside a 16×16 km map, and the first team to 100 points wins. There are no classes: you spend in-match cash on weapons, equipment and vehicles before every single life, so your role changes as often as you respawn. It is PC-only at launch; PS5 and Xbox Series X|S versions are confirmed as planned but have no date.

What is WARDOGS?

WARDOGS is a large-scale first-person shooter built by BULKHEAD, the British studio behind The Turing Test and the Battalion shooters, and published by Team17. Its pitch is unusually specific for the genre: rather than two teams trading a chain of capture points, WARDOGS drops one hundred players split across three rival factions onto a single enormous map and gives them exactly one thing to fight over.

That thing is the Control Zone — a 2×2 km square that spawns at a randomised position inside a 16×16 km battlefield. Whichever team has the most players standing inside the zone scores. The first team to 100 points wins the match. The mode is openly modelled on King of the Hill, and BULKHEAD has published a developer video tracing the design back to that lineage.

Two systems make it play unlike the games it superficially resembles. The first is money. Every player starts a match with $10,000 and re-equips from their balance before each life — weapons, armour, utilities, and vehicles all have a price tag. Cash is earned by helping the team: reviving allies, contesting and holding the zone, ferrying squads, running supplies. Kills pay too, but they are not the only, or even the fastest, income. Read the cash economy guide for how that shapes the opening ten minutes.

The second is that the battlefield changes shape. Players can deploy a forward operating base anywhere on the map and build mortar stations, anti-air emplacements and sniper towers; tanks and rocket launchers can blow holes through the buildings other players are sheltering in. BULKHEAD has been candid that this is deliberately capped — the studio tested unrestricted destruction internally, watched it flatten an entire map within an hour, and concluded that it made level design meaningless. See building and destruction.

WARDOGS | Future Games Show Gameplay Trailer Official video © Team17 / BULKHEAD. Watch on YouTube

WARDOGS gameplay: the core loop in 60 seconds

  1. Buy your life Spend from your cash balance at the buy screen. A rifle, a vest and a medical kit is a cheap, productive opening. There is no class to pick — what you buy is who you are.
  2. Get to the zone The Control Zone is somewhere inside 256 km² of terrain. Walking is slow; a bought light vehicle or a ride from a helicopter pilot is how squads actually arrive.
  3. Fight two enemies, not one Both other factions want the same square. Pushing hard into one of them exposes your flank to the other, which is the entire point of the three-team format.
  4. Get paid for team play Revives, zone presence, transport and supply runs generate cash. A player who only hunts kills earns more slowly than one who also picks team-mates up.
  5. Reinvest Turn the balance into something heavier — anti-armour, a forward operating base near the zone, an APC, eventually a tank or a helicopter.
  6. Hold to 100 Points tick to whichever team has bodies in the zone. First to 100 takes the match.

What it looks like

Start here if you are new

The three factions

Each of the three teams in a match represents one faction. BULKHEAD's setting is Kolchia, a fictional Eastern European region of war-torn industrial mountains, and the war is over PV-1, a rare resource the studio says has fuelled decades of Eurasian conflict. Nothing announced suggests the factions differ mechanically — they are identity and colour-coding, not asymmetric stat blocks. Full detail on the factions page.

LONESTAR

Western paramilitary heavy-hitters — the well-funded private-contractor side of the war.

VALKYRA

Fighting to restore the Soviet People's Republic, and the faction most tied to Kolchia's own history.

MANTICORE

The Kingdom of Persia's shadow army, operating in Kolchia without operating openly.

Full wiki index

Frequently asked questions

Does WARDOGS have a release date?

Yes. WARDOGS enters Steam Early Access on 10 September 2026. BULKHEAD expects the Early Access period to run roughly one to two years before a 1.0 release, and no date exists for that full version yet. Full release timeline →

Is WARDOGS coming to console?

Eventually. BULKHEAD has confirmed it intends to ship on PlayStation 5 and Xbox Series X|S, saying plainly that console is the plan but the studio does not know when. No window has been given, and consoles are not part of the Early Access launch. Console status →

Can you play WARDOGS yet?

No. The 21–24 August Closed Beta is over. The next confirmed public access is Steam Early Access on 10 September 2026, unless BULKHEAD announces another test. Beta recap & next steps →

Is WARDOGS free to play?

No. It is a paid game: US$39.99 in Early Access, or US$49.99 for the Supporter Edition. Team17 has said the price rises to $49.99 and later $59.99 once Early Access ends, so it gets more expensive, not cheaper. Price breakdown →

How many players are in a WARDOGS match?

Up to 100 players in three teams, all contesting one randomised 2×2 km Control Zone inside a 16×16 km map. First team to 100 points wins. Scoring explained →

Can my PC run WARDOGS?

The minimum is a GTX 1660 or RX 590 with an i5-8600 or Ryzen 5 3500 and 16 GB of RAM, targeting 1080p Low at 60 fps. Recommended is an RTX 3070 or RX 6700 XT for 1440p Medium. Storage is around 50 GB. Full requirements →

Sources for this page: the official WARDOGS Steam store page, Team17's game page, BULKHEAD's developer page, and Team17's official developer videos. Where something has not been stated by BULKHEAD or Team17, this wiki says so rather than filling the gap. See our editorial policy.